Sentier
Sentier is a small number path puzzle: connect 1, 2, 3… in order with a single line that passes through every cell, moving up, down, left or right, never crossing itself.
A coach that explains why. Stuck? Ask for a hint. The coach first shows where to look, then names the deduction (forced passage, dead end, corridor, number order, no loop, chain of reasoning), and only then plays the move. If your path has a mistake, it tells you, and takes you back to the last correct cell.
No luck, no guessing. Every grid has exactly one solution and can be solved by logic alone. Each one is checked by two solvers before it ships: an exhaustive one that proves the solution is unique, and a "human" one that only moves by named deductions.
What's inside
- 3 short tutorials, 15 grids from Easy to Expert, 80 extra grids in free play
- A daily grid (same grid for everyone, in your local time zone), with an archive and a streak that forgives missed days
- Challenge a friend: the link contains the grid itself and your time
- Comfort: zen mode (timer hidden), larger cells, high contrast, color-blind palette, tap-to-draw
- 11 languages
Free. No ads, no purchases, no account. The game counts a few totals anonymously (daily grid completed, came back another day, challenge sent or opened), without cookies, to know if people like it; you can turn this off in Settings.
Sentier is a prototype by Filzo Games, a one-person studio. Feedback is very welcome in the comments: was the rule clear? Where did you get stuck? Would you come back tomorrow?
Contact: sentier.jeu (at) gmail.com · Privacy policy: https://filzo-test.pages.dev/privacy/
Play the full web version (with offline mode): https://filzo-test.pages.dev/
| Published | 3 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | filzogames |
| Genre | Puzzle |
| Tags | brain-teaser, Casual, daily, logic, Minimalist, no-ads, numbers, Relaxing, Singleplayer, touch |
| AI Disclosure | AI Assisted, Code, Text |




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